![]() The shoulder weapons especially are all cool as hell but I feel like nothing really is as efficient and all-round efficient as the MK.2 Version of the base missile launcher, except maybe for boss-fights. It's a bit sad honestly, as I feel no incentive to experiment with different load outs except simply for trying out different stuff. Besides a good lock-on, I focused mainly on a reasonable balance between defense and air-dash speed. Regarding Arsenal parts, I feel like there is less if an "optimal route" to take but I feel like going for heads that have a high lock-in distance is generally a good idea. I also feel like it's generally a good idea to ignore laser-weapons, shotguns and shoulder weapons that require you standing on solid ground for charging up. This is important, as you need to be zipping around at all times to efficiently play Daemon X Machina. ![]() As long as they stay in your vision at all times (the screen as a visual guide that shows the boundaries), you will be able to consistently hit your enemies. There is theoretically extremely much you can do and equip but nothing I tried beats this very basic setup at least until the post-game. Related: Suit Up: The Best Mechs In Video Games, Ranked. This setup will easily carry you through the whole game. Dual raven SMGs with assault femto-buff melt everything at a decent rate, even late in the game. If you just want to cheese the game without thinking about the complex customization: Equip the highest-dps machine guns you have on each hand, your highest dps sword (for when you run dry on ammo) and a rocket launcher at your pylons and keep the first missile-launcher shoulder weapon until you can develop the MK.2 version.īind your controls in a way to have direct access to the femto buffs (I use x+dpad commands). Especially silly since there's no energy cost to hovering. In DXM it's just splash, mission lost if you make a wrong move. In AC5 you'd auto-hover if you fell onto water and if you sank you could still recover by boosting out of it (can't remember if water killed you if you stayed under for too long). The Agnyastra beam cannon for the shoulder slot is stupidly OP for anti-boss purposes. I still haven't got Snatcher's blueprint though. If you want some decent difficulty then solo those MP variant bosses, even Snatcher has a different behavior despite not being a variant. ![]() They can each be attached to the left or right hand of an arsenal, the left or right pylon, or there are unique shoulder and auxiliary weapons. There are a variety of weapons in Daemon X Machina. I hate how expensive the shop is, you can only buy things you've developed already so it'll never net you anything new (besides the computers, of course) but if you've used a part for the factory you have to pay up to 150k for a replacement? You can help Daemon X Machina Wiki by expanding it. Feel free to add and correct anything i missed and said wrong lol Comm. Kinda annoying that you cannot paint your guns like you can in Armored Core to match your mech's color scheme. Did my best to try and demonstrate each melee weapon type and explain how they work. Yeah, the only advantage is that the C weapons come with a module slot. ![]()
0 Comments
Leave a Reply. |